![]() It's not quite as nuanced as The Witcher 3, but you'll feel the benefits and differences not only between each gun type, but also individual weapons – you'll soon have your favourites, trust me. But CD Projekt Red has done a great job making the combat always feel rewarding. ![]() The switch to FPS from the RPG format of The Witcher 3 is a huge change too. Initially, the wealth of options within the perks can feel overwhelming, but the more you play, the easier it becomes to tweak and enhance the things you want to be proficient in. Want to become an elite shotgun specialist? There are plenty of perks for that. Prefer a stealth option? Put your perk points into improving your netrunner and cyberware abilities so you can set an enemy on fire from a safe distance. ![]() The game features a wealth of upgrade trees for abilities and associated perks that let you really dial into the kind of person you want your V to be. ![]() You'll find weaponry aplenty in Night City, from a katana called the Black Unicorn to a sniper rifle that can blow people's heads to bits like a particularly pleasing pimple pop, but what you choose to do with them is up to you. That breadth of choice extends to the combat too. The choices you make may not always cause the story to divert dramatically, but you'll never quite know how far-reaching your decisions are until you've made them. You can choose to pick up on something else that's happening in the room mid-conversation if you want, speak to someone else for a bit, or simply just walk away. No longer do you need to "press X to interact" with someone, just go up to them and start talking. As I mentioned in my preview, while Cyberpunk 2077 offers up the more traditional dialogue choices, it also comes the closest to mimicking human interaction. While that starts with the character customisation and your choice of lifepath, it continues until the very last moments of the game. How you feel about him though, and any of the characters that stagger into V's life, will always depend on the choices you've made in Cyberpunk 2077. Love him or hate him by the end, there's no doubt you won't have appreciated the rollercoaster that Silverhand provides as you watch the credits scroll. He's a bizarre presence, and not always a welcome one, but the rockerboy never fails to add something to a situation. Played by Keanu Reeves, Silverhand is your constant companion, commenting on your escapades and the decisions you'll make at every opportunity. Johnny Silverhand, of course, also adds to the game's appeal. Gigs range from the straightforward to the downright bizarre, and more than once I found myself laughing out loud at the brilliant absurdity of it all. It's the same for the Gigs too, quick-fire mini-quests that act as small distractions from the main story and multiple-hour Side Job arcs. There's warmth here, brilliant humour, and an emotional punch that you won't always expect, delivering compelling characters that will no doubt rank as some of the best gaming has to offer. You'll become so emotionally invested in these characters that it's easy to become more engrossed in them than V's own plight. ![]() While I won't spoil anything for you, it's here that you'll find a different side to Cyberpunk 2077, a more emotional, human side away from the guns, gangs, and gore. While it's tempting to dismiss them as mere filler, they are campaign arcs in their own right, exploring narratives with core characters that bring light, colour, and complexity to the main story – not to mention the possibility to influence the ending. It's here that the Side Jobs are incredibly crucial – and quite the misnomer. ![]()
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